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Revision as of 12:06, 15 October 2014
Various colour codes are used to identify the cache and render status of timeline segments.
The colours shown below are the defaults. They can be changed by editing the preference file colour.prefs in the folder :
C:\Nucoda\2014_1\root |
Cached and Rendered
We mention two types of frames below : cached frames and rendered frames.
Cached
A cache (also known as source cache) is a source sequence that has been cached to our internal format (currently DPX except for float/half float sources). It may be a full size clone (e.g. 1:1 Source Clone, or from R3D, Quicktime or MXF) or a source proxy at 2:1, 3:1 etc.
These caches have no effects applied.</br>
Rendered
A rendered cache is a sequence that has one or more effects applied and has to be rendered.
Colour Coding
Normal
N/A
No processing required.
No timeline colour means the segment requires no rendering e.g. no applied effects or no source caching/generation needed.
Cached
The first segment above has been cached (and note it has no applied effects). This segment may be a cached MXF source (or some other cacheable media) or a generated proxy (2:1, 3:1 etc.) and is shown in dark green.
Rendered
The second segment has been rendered (i.e. it has an applied effect) and is shown in lighter-green.
Uncached
The first segment needs caching.
This segment may be an MXF source (or other cacheable media) or an ungenerated proxy and is shown in dark red. It has no applied effects.
Unrendered
The second segment needs rendering.
This segment has an applied effect and requires rendering. It is shown in a lighter red.
Caches Missing
Segment has missing caches.
Missing caches are shown in yellow. You will be prompted to fix these (which will render them).
Caches Fragmented
Segment has fragmented caches.
Fragmented caches are shown in bright red. You will be prompted to fix these (which will re-render them).