Difference between revisions of "UM:Red Tips"
m (Text replacement - "|Platform:" to "|UM:") |
m (Text replacement - "Platform:" to "UM:") |
||
Line 28: | Line 28: | ||
<p class="p_DVBodyText"><span class="f_DVBodyText">Turn OLPF filtering off and replace with </span><span class="f_DVBodyText" style="font-style: italic;">DVO Sharpen</span><span class="f_DVBodyText">. See below.</span></p> | <p class="p_DVBodyText"><span class="f_DVBodyText">Turn OLPF filtering off and replace with </span><span class="f_DVBodyText" style="font-style: italic;">DVO Sharpen</span><span class="f_DVBodyText">. See below.</span></p> | ||
<p class="p_DVHeader1"><span class="f_DVHeader1">Kelvin</span></p> | <p class="p_DVHeader1"><span class="f_DVHeader1">Kelvin</span></p> | ||
− | <p class="p_DVBodyText"><span class="f_DVBodyText">If the </span><span class="f_DVBodyText" style="font-style: italic;">Kelvin</span><span class="f_DVBodyText"> value is </span><span class="f_DVBodyText" style="font-weight: bold;">low</span><span class="f_DVBodyText"> (e.g. 3200) you may want (or need) to use </span><span class="f_DVBodyText" style="font-style: italic;">[[ | + | <p class="p_DVBodyText"><span class="f_DVBodyText">If the </span><span class="f_DVBodyText" style="font-style: italic;">Kelvin</span><span class="f_DVBodyText"> value is </span><span class="f_DVBodyText" style="font-weight: bold;">low</span><span class="f_DVBodyText"> (e.g. 3200) you may want (or need) to use </span><span class="f_DVBodyText" style="font-style: italic;">[[UM:Dvo_Effects_Dvo_Grain|DVO Grain]]</span><span class="f_DVBodyText"> to improve image quality.</span></p> |
<p class="p_DVHeader1"><span class="f_DVHeader1">Half Premium 2K vs ZOM 2K Resize</span></p> | <p class="p_DVHeader1"><span class="f_DVHeader1">Half Premium 2K vs ZOM 2K Resize</span></p> | ||
<p class="p_DVBodyText"><span class="f_DVBodyText">The following images display the quality difference between the </span><span class="f_DVBodyText" style="font-style: italic;">Half Premium</span><span class="f_DVBodyText"> decode of a 4K Full Premium shot, and the </span><span class="f_DVBodyText" style="font-style: italic;">ZOM filter resize</span><span class="f_DVBodyText"> of the Full Premium 4K to 2K.</span></p> | <p class="p_DVBodyText"><span class="f_DVBodyText">The following images display the quality difference between the </span><span class="f_DVBodyText" style="font-style: italic;">Half Premium</span><span class="f_DVBodyText"> decode of a 4K Full Premium shot, and the </span><span class="f_DVBodyText" style="font-style: italic;">ZOM filter resize</span><span class="f_DVBodyText"> of the Full Premium 4K to 2K.</span></p> | ||
Line 113: | Line 113: | ||
<p class="p_DVBodyTextIndent1">[[File:ch-red_r3d_image_memory-3000.png|alt=ch-red_r3d_image_memory-3000]]</p> | <p class="p_DVBodyTextIndent1">[[File:ch-red_r3d_image_memory-3000.png|alt=ch-red_r3d_image_memory-3000]]</p> | ||
<p class="p_DVHeader2"><span class="f_DVHeader2">Bit Depth</span></p> | <p class="p_DVHeader2"><span class="f_DVHeader2">Bit Depth</span></p> | ||
− | <p class="p_DVBodyText"><span class="f_DVBodyText">For efficiency reasons (memory and processing), R3D files will be defaulted to using a bit depth of </span><span class="f_DVBodyText" style="font-weight: bold;">10 bits</span><span class="f_DVBodyText">. This default can be changed (see the [[ | + | <p class="p_DVBodyText"><span class="f_DVBodyText">For efficiency reasons (memory and processing), R3D files will be defaulted to using a bit depth of </span><span class="f_DVBodyText" style="font-weight: bold;">10 bits</span><span class="f_DVBodyText">. This default can be changed (see the [[UM:Red_Properties_And_Metadata|Properties and Metadata]] section).</span></p> |
<p class="p_DVHeader2"><span class="f_DVHeader2">Create Clone</span></p> | <p class="p_DVHeader2"><span class="f_DVHeader2">Create Clone</span></p> | ||
− | <p class="p_DVBodyText"><span class="f_DVBodyText">The </span><span class="f_DVBodyText" style="font-style: italic;">Create Clone</span><span class="f_DVBodyText"> property will default to </span><span class="f_DVBodyText" style="font-weight: bold;">enabled </span><span class="f_DVBodyText">(s</span><span class="f_DVBodyText">ee the [[ | + | <p class="p_DVBodyText"><span class="f_DVBodyText">The </span><span class="f_DVBodyText" style="font-style: italic;">Create Clone</span><span class="f_DVBodyText"> property will default to </span><span class="f_DVBodyText" style="font-weight: bold;">enabled </span><span class="f_DVBodyText">(s</span><span class="f_DVBodyText">ee the [[UM:Red_Properties_And_Metadata|Properties and Metadata]] section).</span></p> |
<p class="p_DVHeader2"><span class="f_DVHeader2">OLPF Compensation</span></p> | <p class="p_DVHeader2"><span class="f_DVHeader2">OLPF Compensation</span></p> | ||
− | <p class="p_DVBodyText"><span class="f_DVBodyText">This compensates for the camera </span><span class="f_DVBodyText" style="font-style: italic;">low-pass filter</span><span class="f_DVBodyText"> and will sharpen the image. The default setting is taken from the </span><span class="f_DVBodyText" style="font-style: italic;">Clip.prefs</span><span class="f_DVBodyText"> file (see [[ | + | <p class="p_DVBodyText"><span class="f_DVBodyText">This compensates for the camera </span><span class="f_DVBodyText" style="font-style: italic;">low-pass filter</span><span class="f_DVBodyText"> and will sharpen the image. The default setting is taken from the </span><span class="f_DVBodyText" style="font-style: italic;">Clip.prefs</span><span class="f_DVBodyText"> file (see [[UM:Red_Properties_And_Metadata|Properties and Metadata)]].</span></p> |
<p class="p_DVBodyText"><span class="f_DVBodyText"> </span></p> | <p class="p_DVBodyText"><span class="f_DVBodyText"> </span></p> | ||
<div style="text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 0px 0px 0px 0px;"><table border="1" cellpadding="0" cellspacing="10" style="border: solid 1px #ff9900; border-spacing:10px;"> | <div style="text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 0px 0px 0px 0px;"><table border="1" cellpadding="0" cellspacing="10" style="border: solid 1px #ff9900; border-spacing:10px;"> |
Revision as of 12:10, 15 October 2014
These are some hints at best practice when working with R3D files. Note that there is great flexibility in R3D metadata and the following notes are a general guide only.
Colour Space
Set this to REDSpace (this is the default).
Gamma Curve
Set this to REDlog - the default if using a Log project.
With the Colour Space and Gamma Curve settings as above, you may want to check the application histogram output and ensure that your white levels are good and no clipping is taking place.
Check the display histogram via the F11 hotkey or by pressing the histogram GUI button as shown below :
Histogram display and histogram button |
OLPF
Turn OLPF filtering off and replace with DVO Sharpen. See below.
Kelvin
If the Kelvin value is low (e.g. 3200) you may want (or need) to use DVO Grain to improve image quality.
Half Premium 2K vs ZOM 2K Resize
The following images display the quality difference between the Half Premium decode of a 4K Full Premium shot, and the ZOM filter resize of the Full Premium 4K to 2K.
Higher quality can be observed using the ZOM filter.
OLPF versus DVO Sharpen Filtering
These examples use the ZOM filtered 2K shot and shows a higher quality result with the DVO Sharpen tool.
Tips
Resolution Support
Full Premium (or greater) source support requires 64 bit Windows.
Memory Usage
The RED SDK can use a lot of memory. Signs of memory may include :
• | Memory allocation failures/warning (logs or CMD shell) |
• | Occasional Missing Media plates being displayed in the monitor. |
32 Bit Windows
Set the application Image Memory to a smaller value.
Via the main application Preferences/Rendering section :
or via the main preference file general.prefs :
memoryImagePoolMaxMB 700
Turn Render BG off :
64 Bit Windows
On 64 bit Windows, you should have a much greater memory headroom. This should allow you to set Image Memory to 3000 (assuming 4GB total RAM available) :
Bit Depth
For efficiency reasons (memory and processing), R3D files will be defaulted to using a bit depth of 10 bits. This default can be changed (see the Properties and Metadata section).
Create Clone
The Create Clone property will default to enabled (see the Properties and Metadata section).
OLPF Compensation
This compensates for the camera low-pass filter and will sharpen the image. The default setting is taken from the Clip.prefs file (see Properties and Metadata).