Difference between revisions of "UM:Application Preferences Rendering"
m (Upload page Application_Preferences_Rendering) |
m (Text replacement - "|Platform:" to "|UM:") |
||
Line 1: | Line 1: | ||
<div class="manualcontent"> | <div class="manualcontent"> | ||
− | {{Template:M-Navlinks-top| | + | {{Template:M-Navlinks-top|UM:Manual|UM:Application_Preferences_Captureconform|UM:Application_Preferences_Memories}} |
{{Template:M-Title|Rendering}} | {{Template:M-Title|Rendering}} | ||
Line 150: | Line 150: | ||
<p class="p_DVBodyText"><span class="f_DVBodyText"> </span></p> | <p class="p_DVBodyText"><span class="f_DVBodyText"> </span></p> | ||
− | {{Template:M-Navlinks-bottom| | + | {{Template:M-Navlinks-bottom|UM:Manual|UM:Application_Preferences_Captureconform|UM:Application_Preferences_Memories}} |
</div> | </div> |
Latest revision as of 12:08, 15 October 2014
The Rendering preference tab configures global settings used as defaults for various render parameters.
DPX Export Style
The default DPX image format used for DPX exports.
Values : |
Big endian, Little endian |
Default : |
Big endian |
• | Big endian ("cineon" format) |
• | Little endian ("OpenGL" format) |
A big endian DPX file has header magic SDPX (ascii). A little endian DPX file has header magic XPDS (ascii). This specifies the byte-order used in the file and has an impact on DPX compatibility. The default should be most compatible. |
DPX Export Colour Depth
This specifies the default bit depth and colour data format for exported DPX image files.
• | Current colour depth RGB - default. This sets the export bit-depth per channel as per the current output format, and uses RGB colour space. |
• | 12 bit RGB - use 12 bits per channel, RGB. |
• | 10 bit YUV - use 10 bits per channel, YUV. |
Render Tile/Frame Threads
These settings control how many frames we try to render in parallel, and how each frame may be split for further concurrency in the render process.
• | Render tile threads - this defines how each individual frame is split (tiled) for rendering in parallel across multiple CPU cores |
• | Render frame threads - this defines how many whole frames are rendered in parallel. |
These settings are dependent on the system type. See the Install and Configuration Guide for configuration settings for various supported systems. |
Image Memory
This setting defines a "pool" of memory the application will allocate for storing and rendering image sequences.
Cache Rendering Setup
These parameters setup some options on how cache renders are generated.
Cache preallocation frames
Values : |
text entry |
Default : |
20 |
This defines how many frames are preallocated for caches before the caches themselves are written to disk. This will help prevent caches getting fragmented.
Cache fragmentation test
Default : |
on |
If turned off, caches will not be tested for fragmentation and no fragmentation status will be displayed on the timeline.