Difference between revisions of "UM:Retime"

From DigitalVision
Jump to: navigation, search
m (Upload page Retime)
 
m (Text replacement - "|Platform:" to "|UM:")
 
Line 1: Line 1:
 
<div class="manualcontent">
 
<div class="manualcontent">
  
{{Template:M-Navlinks-top|Platform:Manual|Platform:Effects_Transition|Platform:Brightness_Regions}}
+
{{Template:M-Navlinks-top|UM:Manual|UM:Effects_Transition|UM:Brightness_Regions}}
  
 
{{Template:M-Title|Retime}}
 
{{Template:M-Title|Retime}}
Line 39: Line 39:
 
<p class="p_DVBodyText"><span class="f_DVBodyText"> </span></p>
 
<p class="p_DVBodyText"><span class="f_DVBodyText"> </span></p>
  
{{Template:M-Navlinks-bottom|Platform:Manual|Platform:Effects_Transition|Platform:Brightness_Regions}}
+
{{Template:M-Navlinks-bottom|UM:Manual|UM:Effects_Transition|UM:Brightness_Regions}}
  
 
</div>
 
</div>

Latest revision as of 12:07, 15 October 2014

Darrow-up.png     Previous Next

Retime

ch-effects_retime-in-tree

 

The retime effect allows you to change the duration of a shot, either adding or discarding frames as necessary. A retime effect, being time-based, is treated slightly differently to other effects.

 

dv_note

A retime effect should added as a plain Effect node at the top of the tree.

Parameters

ch-effects_retime-params

Mode

The retime Mode determines the accuracy of the retime calculation for the final output sequence. It can be set as :

 

Nearest Neighbour
Bilinear Interpolate - more accurate

Scale

The Scale determines a percentage retime speed.

 

dv_note

Note that setting a scale to zero (0) lets you adjust a clip duration manually by stretching it using the cursor.

Frame Pin

The Frame Pin determines which frame in the source stays constant for the output sequence.

 

Darrow-up.png     Previous Next