Difference between revisions of "UM:Segment Status Colours"
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<p class="p_DVBodyText"><span class="f_DVBodyText">Various colour codes are used to identify the </span><span class="f_DVBodyText" style="font-style: italic;">cache and render status</span><span class="f_DVBodyText"> of timeline segments.</span></p> | <p class="p_DVBodyText"><span class="f_DVBodyText">Various colour codes are used to identify the </span><span class="f_DVBodyText" style="font-style: italic;">cache and render status</span><span class="f_DVBodyText"> of timeline segments.</span></p> | ||
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<p class="p_DVHeader1"><span class="f_DVHeader1">Cached and Rendered</span></p> | <p class="p_DVHeader1"><span class="f_DVHeader1">Cached and Rendered</span></p> | ||
<p class="p_DVBodyText"><span class="f_DVTableText">We mention two types of frames below : </span><span class="f_DVTableText" style="font-style: italic;">cached</span><span class="f_DVTableText"> frames and </span><span class="f_DVTableText" style="font-style: italic;">rendered</span><span class="f_DVTableText"> frames.</span></p> | <p class="p_DVBodyText"><span class="f_DVTableText">We mention two types of frames below : </span><span class="f_DVTableText" style="font-style: italic;">cached</span><span class="f_DVTableText"> frames and </span><span class="f_DVTableText" style="font-style: italic;">rendered</span><span class="f_DVTableText"> frames.</span></p> | ||
<p class="p_DVHeader3"><span class="f_DVHeader3">Cached</span></p> | <p class="p_DVHeader3"><span class="f_DVHeader3">Cached</span></p> | ||
<p class="p_DVBodyTextIndent1"><span class="f_DVBodyTextIndent1">A </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">cache </span><span class="f_DVBodyTextIndent1">(also known as </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">source cache</span><span class="f_DVBodyTextIndent1">)</span><span class="f_DVBodyTextIndent1"> is a source sequence that has been cached to our internal format (currently DPX except for float/half float sources). It may be a full size </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">clone</span><span class="f_DVBodyTextIndent1"> (e.g. 1:1 Source Clone, or from R3D, Quicktime or MXF) or a source </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">proxy</span><span class="f_DVBodyTextIndent1"> at 2:1, 3:1 etc.</span><br> | <p class="p_DVBodyTextIndent1"><span class="f_DVBodyTextIndent1">A </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">cache </span><span class="f_DVBodyTextIndent1">(also known as </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">source cache</span><span class="f_DVBodyTextIndent1">)</span><span class="f_DVBodyTextIndent1"> is a source sequence that has been cached to our internal format (currently DPX except for float/half float sources). It may be a full size </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">clone</span><span class="f_DVBodyTextIndent1"> (e.g. 1:1 Source Clone, or from R3D, Quicktime or MXF) or a source </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">proxy</span><span class="f_DVBodyTextIndent1"> at 2:1, 3:1 etc.</span><br> | ||
− | <span class="f_DVBodyTextIndent1" style="font-weight: bold;">These caches have no effects applied.</span | + | <span class="f_DVBodyTextIndent1" style="font-weight: bold;">These caches have no effects applied.</span></p> |
<p class="p_DVHeader3"><span class="f_DVHeader3">Rendered</span></p> | <p class="p_DVHeader3"><span class="f_DVHeader3">Rendered</span></p> | ||
<p class="p_DVBodyTextIndent1"><span class="f_DVBodyTextIndent1">A </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">rendered cache</span><span class="f_DVBodyTextIndent1"> is a sequence that has one or more effects applied and has to be rendered.</span></p> | <p class="p_DVBodyTextIndent1"><span class="f_DVBodyTextIndent1">A </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">rendered cache</span><span class="f_DVBodyTextIndent1"> is a sequence that has one or more effects applied and has to be rendered.</span></p> | ||
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<p class="p_DVBodyTextIndent1"><span class="f_DVBodyTextIndent1">The </span><span class="f_DVBodyTextIndent1" style="font-weight: bold;">second</span><span class="f_DVBodyTextIndent1"> segment has been </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">rendered </span><span class="f_DVBodyTextIndent1">(i.e. it has an applied effect) and</span><span class="f_DVBodyTextIndent1"> is shown in lighter-green.</span></p> | <p class="p_DVBodyTextIndent1"><span class="f_DVBodyTextIndent1">The </span><span class="f_DVBodyTextIndent1" style="font-weight: bold;">second</span><span class="f_DVBodyTextIndent1"> segment has been </span><span class="f_DVBodyTextIndent1" style="font-style: italic;">rendered </span><span class="f_DVBodyTextIndent1">(i.e. it has an applied effect) and</span><span class="f_DVBodyTextIndent1"> is shown in lighter-green.</span></p> | ||
<p class="p_DVBodyTextIndent1"><span class="f_DVBodyTextIndent1"> </span></p> | <p class="p_DVBodyTextIndent1"><span class="f_DVBodyTextIndent1"> </span></p> | ||
− | <div style="text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 0px 0px 0px | + | <div style="text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 0px 0px 0px 0px;"><table border="1" cellpadding="0" cellspacing="10" style="border: solid 1px #ff9900; border-spacing:10px;"> |
<tr style="text-align:left;vertical-align:middle;"> | <tr style="text-align:left;vertical-align:middle;"> | ||
<td style="width:36px; border: none" valign="top" width="36"><p class="p_DVTableText">[[File:dv_note.png|alt=dv_note]]</p> | <td style="width:36px; border: none" valign="top" width="36"><p class="p_DVTableText">[[File:dv_note.png|alt=dv_note]]</p> |
Latest revision as of 12:56, 26 July 2017
Various colour codes are used to identify the cache and render status of timeline segments.
Cached and Rendered
We mention two types of frames below : cached frames and rendered frames.
Cached
A cache (also known as source cache) is a source sequence that has been cached to our internal format (currently DPX except for float/half float sources). It may be a full size clone (e.g. 1:1 Source Clone, or from R3D, Quicktime or MXF) or a source proxy at 2:1, 3:1 etc.
These caches have no effects applied.
Rendered
A rendered cache is a sequence that has one or more effects applied and has to be rendered.
Colour Coding
Normal
N/A
No processing required.
No timeline colour means the segment requires no rendering e.g. no applied effects or no source caching/generation needed.
Cached
The first segment above has been cached (and note it has no applied effects). This segment may be a cached MXF source (or some other cacheable media) or a generated proxy (2:1, 3:1 etc.) and is shown in dark green.
Rendered
The second segment has been rendered (i.e. it has an applied effect) and is shown in lighter-green.
Uncached
The first segment needs caching.
This segment may be an MXF source (or other cacheable media) or an ungenerated proxy and is shown in dark red. It has no applied effects.
Unrendered
The second segment needs rendering.
This segment has an applied effect and requires rendering. It is shown in a lighter red.
Caches Missing
Segment has missing caches.
Missing caches are shown in yellow. You will be prompted to fix these (which will render them).
Caches Fragmented
Segment has fragmented caches.
Fragmented caches are shown in bright red. You will be prompted to fix these (which will re-render them).