UM:Rendering
Adding effects to segments, or transforming sources for output, will require CPU processing: rendering. This rendering normally happens transparently in the background as you work, and in most circumstances requires no explicit intervention.
Master layer effects are rendered in realtime on the graphics card GPU and do not require system CPU processing. |
You will have to render your composition if you :
• | Add effect layers or |
• | Add adjustment segments |
• | Create and use proxy sources (1:1 Clone, 2:1 etc.) |
• | Create source caches (for example, from MXF, Quicktime or Red raw files) |
Proxy Source vs Source Cache A proxy source and a source cache are technically the same thing but we differentiate them because :
Note that (b) is only true if you leave the createClone parameter true (for the relevant file format) in the preference file :
C:\Nucoda\2014_1\root\Clip.prefs |
The following buttons control the rendering process in your project:
Render Controls
The automatic render controls toggle between different rendering behaviour, and the manual render controls let you set off specific rendering tasks.