Difference between revisions of "UM:Rendering"

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<p class="p_DVBodyText"><span class="f_DVBodyText">The </span><span class="f_DVBodyText" style="font-style: italic;">automatic</span><span class="f_DVBodyText"> render controls toggle between different rendering behaviour, and the </span><span class="f_DVBodyText" style="font-style: italic;">manual</span><span class="f_DVBodyText"> render controls let you set off specific rendering tasks.</span></p>
 
<p class="p_DVBodyText"><span class="f_DVBodyText">The </span><span class="f_DVBodyText" style="font-style: italic;">automatic</span><span class="f_DVBodyText"> render controls toggle between different rendering behaviour, and the </span><span class="f_DVBodyText" style="font-style: italic;">manual</span><span class="f_DVBodyText"> render controls let you set off specific rendering tasks.</span></p>
  
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Revision as of 12:06, 15 October 2014

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Rendering

Adding effects to segments, or transforming sources for output, will require CPU processing: rendering. This rendering normally happens transparently in the background as you work, and in most circumstances requires no explicit intervention.

 

dv_note

Master layer effects are rendered in realtime on the graphics card GPU and do not require system CPU processing.

 

You will have to render your composition if you :

 

Add effect layers or
Add adjustment segments
Create and use proxy sources (1:1 Clone, 2:1 etc.)
Create source caches (for example, from MXF, Quicktime or Red raw files)

 

dv_note

Proxy Source vs Source Cache

A proxy source and a source cache are technically the same thing but we differentiate them because :

 

a)A source cache is always 1:1 (equivalent to 1:1 Clone proxy) and
b)A source cache requires no explicit proxy format created on the project. The cache proxy is created automatically and transparently.

 

Note that (b) is only true if you leave the createClone parameter true (for the relevant file format) in the preference file :

 

C:\Nucoda\2014_1\root\Clip.prefs

 

The following buttons control the rendering process in your project:

 

ch-rendering_render-controls-anno

Render Controls

 

The automatic render controls toggle between different rendering behaviour, and the manual render controls let you set off specific rendering tasks.

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