Difference between revisions of "UM:Red Properties And Metadata"

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<td style="width:760px; border: none" valign="middle" width="760"><p class="p_DVTableText"><span class="f_DVTableText">For more detail on tables and their use, see the [[Platform:Tables|Tables]] section.</span></p>
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<td style="width:760px; border: none" valign="middle" width="760"><p class="p_DVTableText"><span class="f_DVTableText">For more detail on tables and their use, see the [[UM:Tables|Tables]] section.</span></p>
 
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<p class="p_DVBodyText">[[File:ch-red_r3d-property-dialog-timecodes.png|alt=ch-red_r3d-property-dialog-timecodes]]</p>
 
<p class="p_DVBodyText">[[File:ch-red_r3d-property-dialog-timecodes.png|alt=ch-red_r3d-property-dialog-timecodes]]</p>
 
<p class="p_DVBodyText"><span class="f_DVBodyText"> </span></p>
 
<p class="p_DVBodyText"><span class="f_DVBodyText"> </span></p>
<p class="p_DVBodyText"><span class="f_DVBodyText">There are </span><span class="f_DVBodyText" style="font-weight: bold;">two</span><span class="f_DVBodyText"> timecodes embedded in the R3D file metadata. We consider one as the </span><span class="f_DVBodyText" style="font-style: italic;">primary (1st) </span><span class="f_DVBodyText">and one as the </span><span class="f_DVBodyText" style="font-style: italic;">secondary (2nd)</span><span class="f_DVBodyText">. The timecodes displayed in the properties window depend on which timecode we extract on file import. </span><span class="f_Warning">See [[Platform:Red_Conforming|Conforming with Red]].</span></p>
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<p class="p_DVBodyText"><span class="f_DVBodyText">There are </span><span class="f_DVBodyText" style="font-weight: bold;">two</span><span class="f_DVBodyText"> timecodes embedded in the R3D file metadata. We consider one as the </span><span class="f_DVBodyText" style="font-style: italic;">primary (1st) </span><span class="f_DVBodyText">and one as the </span><span class="f_DVBodyText" style="font-style: italic;">secondary (2nd)</span><span class="f_DVBodyText">. The timecodes displayed in the properties window depend on which timecode we extract on file import. </span><span class="f_Warning">See [[UM:Red_Conforming|Conforming with Red]].</span></p>
 
<p class="p_DVHeader3"><span class="f_DVHeader3">First Timecode</span></p>
 
<p class="p_DVHeader3"><span class="f_DVHeader3">First Timecode</span></p>
 
<p class="p_DVBodyText"><span class="f_DVBodyText">In the metadata, this is known as the </span><span class="f_DVBodyText" style="font-style: italic;">absolute</span><span class="f_DVBodyText"> timecode.</span></p>
 
<p class="p_DVBodyText"><span class="f_DVBodyText">In the metadata, this is known as the </span><span class="f_DVBodyText" style="font-style: italic;">absolute</span><span class="f_DVBodyText"> timecode.</span></p>

Latest revision as of 12:11, 15 October 2014

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Properties and Metadata

The RED R3D format contains a wide variety of metadata. Some of the metadata is fixed and will be displayed only. Other metadata elements are variable and can be edited.

 

We can edit the non-fixed R3D metadata elements in the library via the Library/Properties dialog. We can also choose to set the default values for some on file import and capture/conform.

 

dv_alert

The RED R3D file header also contains a frame rate. This is shown in the library and set on the imported R3D shot. This frame rate may be different to the main project rate, or current composition rate. This may cause problems for you if you create an EDL from the composition and need to use it to re-conform to the R3D shots later.

Default Settings

The user can specify certain defaults to use for the following metadata elements :

 

Decode Quality
Gamma Curve (via project colour scaling setting)
Bit depth
Create Clone setting
OLPF Compensation
Detail

Viewing and Setting Properties

View the properties of an R3D shot in the application library or via the ..Properties dialog window. The Properties dialog also lets you set shot properties.

 

dv_note

Note that the default values for some R3D shot properties are set using the configuration file Clip.prefs (see below).

Library View

If the library columns are not present, you will need to insert them manually.

 

Insert the R3D specific library columns by right-clicking on the library header row and choosing to insert the desired column :

 

ch-red_library-column-rightclick-anno

 

Insert R3D columns :

 

ch-red_library_insert-a

....

...

ch-red_library_insert-b

 

dv_note

You can also use Insert Metadata to add a column that displays all the R3D metadata in a single instance (this is the same data as shown in the Properties dialog described below.

 

dv_doc

For more detail on tables and their use, see the Tables section.

Shot Properties

ch-red_r3d_library_properties_button

 

You can also view the properties of a single shot, and set these properties (for single or multiple shots), using the Properties button in the application library. With an R3D shot selected, press the ..Properties button :

 

ch-red_r3d_library_properties_window_small_anno

R3D Properties Window

 

dv_note

Only the properties you modify will be set (saved). This is also true when you select multiple shots.

 

If a property is changed, the property dialog will display an asterisk (*) beside the R3D label :

 

ch-red_r3d-properties-asterisk-anno

An asterisk means an R3D property has been changed

 

Single Shot

Multiple Shots

ch-red_r3d-library-selects-s-one

ch-red_r3d-library-multiple-select-s

Select one R3D shot and press the ..Properties button to view and modify the properties for the selected shot.

Select multiple R3D shots and press the ..Properties button to modify the properties for all selected shots.

Clip.prefs File and Default Settings

Location :

C:\Nucoda\2014_1\root\Clip.prefs

 

The Clip.prefs file is created in the application ROOT folder and is used to store the default preference settings for bit depth, cloning, quality, OLPF compensation and detail.

 

The Clip.prefs file has a simple ASCII format :

 

clipPrefs

{

   R3D

   {

       extension "r3d"

       bitDepth "10bit"

       createClone true

       decodeQuality "1/2 Premium"

       olpfComp "Medium"

       ...

   }

}

R3D Properties

Bit Depth

ch-red_r3d-property-dialog-bitdepth-button

 

Default :

10 bit

Set Via :

Clip.prefs file

Parameter :

bitDepth

Values :

8bit, 10bit, 16bit

 

RED R3D shots will be set to the given bit depth on load.

Create Clone

ch-red_r3d-property-dialog-create-clone-tickbox

 

Default :

true

Set Via :

Clip.prefs file

Parameter :

createClone

 

This controls the proxying behaviour of R3D files.

 

With Create Clone true (default), every R3D shot will be transparently cloned (proxied) to DPX. This clone will be treated as the source.

 

dv_note

This has performance advantages and eliminates the requirement to continually decode the source R3D files.

 

dv_alert

Note that if other R3D shot properties are changed, the shot clone (and any other caches) will need to be re-generated.

ASA

ch-red_r3d-property-dialog-asa-button

 

Default :

From R3D file

 

This is the speed of the "film" and its sensitivity to light. The value will match the ASA setting as applied by the camera operator.

Decode Quality

ch-red_r3d-property-dialog-decode-button

 

Default :

1/2 Premium

Set Via :

Clip.prefs file

Values :

Full Premium , 1/2 Premium , 1/2 Medium ,

1/4 Medium , 1/8 Medium, 1/16 Medium

 

This is the decoded size and quality generated from the raw R3D shot data and used as a source.

 

dv_note

Note that if you change the decode quality for an R3D shot, the reported width and height of the clip will update dynamically in the library. Any caches present will be invalidated and need to be regenerated.

OLPF Compensation

ch-red_r3d_property_dialog_olpf_button

 

Default :

Medium

Values :

Off , Low , Medium , High

Set Via :

Clip.prefs file

Parameter :

olpfComp

 

OLPF Compensation compensates for the camera low-pass filter and has the effect of sharpening the image.

 

dv_note

OLPF Compensation can be used on both Full and Half Premium modes.

OLPF Compensation Examples

Note that the results of OLPF compensation require viewing on a proper output display device. The following images show a very rough view of the sharpening effect.

 

ch-red_face-olpf-normal

normal

ch-red_face-olpf-high

OLPF Medium - Diff Red

 

ch-red_OLPF-Jacket-normal-high

Normal

ch-red_OLPF-Jacket-diffred2

OLPF Medium - Diff Red

 

ch-red_olpf-low-cropped

OLPF low

ch-red_olpf-medium-cropped

OLPF medium

ch-red_olpf-high-cropped

OLPF high

 

dv_note

Digital Vision DVO Sharpen will often give better results.

Detail

ch-red_r3d_property_dialog_detail_button

 

Default :

High

Values :

Low , Medium , High

Set Via :

Clip.prefs file

Parameter :

detail

 

This is detail extraction.

 

dv_note

Detail is only used for Full Premium mode.

 

Detail Example

ch-red_Detail-Jacket-normal-high

Normal

ch-red_Detail-Jacket-diffred2

Diff Red showing areas affected by Detail setting

Kelvin

ch-red_r3d-property-dialog-kelvin-button

 

Default :

From R3D file

 

A measure of colour temperature, used here to represent white balance. The value will match the Kelvin setting as applied by the camera operator.

Color Space

ch-red_r3d-property-dialog-colorspace-button

 

Default :

REDspace

Values :

REDspace , Rec.709 , CameraRGB

Gamma Curve

ch-red_r3d-property-dialog-gammacurve-button

 

Default :

From Project Colour Scaling

Values :

Linear , Rec.709 , REDspace , REDlog, PDlog685, PDlog985

 

dv_note

PDlog685 (PDlog985) is a standard linear to Cineon log conversion with a white point at 685 (985). Although "standard" (Cineon style) conversions, you should test and exercise caution because the PDlog settings may have variable (lesser) dynamic range compared to normal REDlog.

Default

The default R3D Gamma Curve element will be assigned to match the project colour scaling.

 

ch-red_r3d-project-colour-scaling-values

 

The values map as follows :

 

Project Colour Scaling

R3D Gamma Curve

Linear (SMPTE)

Rec.709

Linear (CGR)

REDspace

Film Log

REDlog

Video Log

REDlog

Tint

ch-red_r3d-property-dialog-tint-button

 

Default :

From R3D file

Saturation

ch-red_r3d-property-dialog-saturation-button

 

Default :

From R3D file

Exposure

ch-red_exposure-property

 

Default :

From R3D file

Header Metadata

R3D header metadata is displayed on the right hand side of the Properties window. Many of the elements will record the original camera setup.

 

ch-red_r3d_library_properties_window_fixed

R3D Header Metadata

 

dv_alert

Note that the header metadata includes a framerate element. This is the original frame rate used to record the shot and might be different to the current project or composition rate.

Timecodes

ch-red_r3d-property-dialog-timecodes

 

There are two timecodes embedded in the R3D file metadata. We consider one as the primary (1st) and one as the secondary (2nd). The timecodes displayed in the properties window depend on which timecode we extract on file import. See Conforming with Red.

First Timecode

In the metadata, this is known as the absolute timecode.

Second Timecode

In the metadata, this is known as the edge timecode.

 

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